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00009 #include "DasherView.h"
00010 using namespace Dasher;
00011
00012
00013 CDasherView::CDasherView(CDasherScreen* DasherScreen, CDasherModel& DasherModel, Opts::ScreenOrientations Orientation)
00014 : m_Screen(DasherScreen), m_DasherModel(DasherModel), ScreenOrientation(Orientation), ColourMode(false)
00015 {
00016
00017 }
00018
00019
00020 void CDasherView::ChangeOrientation(Dasher::Opts::ScreenOrientations Orientation)
00021 {
00022 ScreenOrientation = Orientation;
00023 Render();
00024 }
00025
00026
00027 void CDasherView::FlushAt(int ,int )
00028 {
00029 m_DasherModel.Flush(0,0);
00030 }
00031
00032 int CDasherView::RecursiveRender(CDasherNode* Render, myint y1,myint y2,int mostleft, bool text)
00033 {
00034
00035 int Color;
00036
00037 if (ColourMode==true) {
00038 Color = Render->Colour();
00039 } else {
00040 Color = Render->Phase()%3;
00041 }
00042
00043 if (RenderNode(Render->Symbol(), Color, Render->Cscheme(), y1, y2, mostleft, Render->m_bForce, text))
00044 RenderGroups(Render, y1, y2, text);
00045 else
00046 Render->Kill();
00047
00048 CDasherNode** const Children=Render->Children();
00049 if (!Children)
00050 return 0;
00051 int norm=DasherModel().Normalization();
00052 for (unsigned int i=1; i<Render->Chars(); i++) {
00053 if (Children[i]->Alive()) {
00054 myint Range=y2-y1;
00055 myint newy1=y1+(Range*Children[i]->Lbnd())/norm;
00056 myint newy2=y1+(Range*Children[i]->Hbnd())/norm;
00057 RecursiveRender(Children[i], newy1, newy2, mostleft, text);
00058 }
00059 }
00060 return 1;
00061
00062
00063 }
00064
00065
00066 void CDasherView::RenderGroups(CDasherNode* Render, myint y1, myint y2, bool text)
00067 {
00068 CDasherNode** Children = Render->Children();
00069 if (!Children)
00070 return;
00071 int current=0;
00072 int lower=0;
00073 int upper=0;
00074 myint range=y2-y1;
00075 for (unsigned int i=1; i<Render->Chars(); i++) {
00076 int g=Children[i]->Group();
00077 if (g!=current) {
00078 lower=upper;
00079 upper=i;
00080
00081 if (current!=0) {
00082 myint lbnd=Children[lower]->Lbnd();
00083 myint hbnd=Children[upper]->Lbnd();
00084 myint newy1=y1+(range*lbnd)/m_DasherModel.Normalization();
00085 myint newy2=y1+(range*hbnd)/m_DasherModel.Normalization();
00086 int mostleft;
00087 bool force;
00088 RenderNode(0,current-1,Opts::Groups,newy1,newy2,mostleft,force,text);
00089 }
00090 current=g;
00091 }
00092 }
00093 }