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Spark.cc

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00001 #include "objects.h"
00002 
00003 int Spark::delay(unsigned int lev) {
00004         return game.MAX (20-lev, 0);
00005 }
00006 
00007 void Spark::load_pix() {
00008         int i;
00009         for (i=0; i<2; i++)
00010                 pictures[i].load("spark", i);
00011         width = pictures[0].width;
00012         height = pictures[0].height;
00013 }

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