00001 #include "objects.h" 00002 00003 int Spark::delay(unsigned int lev) { 00004 return game.MAX (20-lev, 0); 00005 } 00006 00007 void Spark::load_pix() { 00008 int i; 00009 for (i=0; i<2; i++) 00010 pictures[i].load("spark", i); 00011 width = pictures[0].width; 00012 height = pictures[0].height; 00013 }
1.4.2