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bullet.h

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00001 /**********************************************************************
00002 ** Copyright (C) 2000 Trolltech AS.  All rights reserved.
00003 **
00004 ** This file is part of Qtopia Environment.
00005 **
00006 ** This file may be distributed and/or modified under the terms of the
00007 ** GNU General Public License version 2 as published by the Free Software
00008 ** Foundation and appearing in the file LICENSE.GPL included in the
00009 ** packaging of this file.
00010 **
00011 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
00012 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
00013 **
00014 ** See http://www.trolltech.com/gpl/ for GPL licensing information.
00015 **
00016 ** Contact info@trolltech.com if any conditions of this licensing are
00017 ** not clear to you.
00018 **
00019 **********************************************************************/
00020 
00021 #include <qpe/sound.h>
00022 
00023 #include <qtimer.h>
00024 #include <qcanvas.h>
00025 
00026 #include <math.h>
00027 
00028 class Bullet : public QObject, public QCanvasSprite
00029 {
00030     Q_OBJECT
00031 public:
00032     Bullet(QCanvas*, double angle, int cannonx, int cannony);
00033     ~Bullet();
00034     void setXY(double angle);
00035     void checkCollision();
00036     void advance(int phase);   
00037     int rtti() const;
00038     static int getShotCount();
00039     static void setShotCount(int amount);
00040     static void setLimit(int amount);
00041     static void setNobullets(int amount);
00042 
00043 signals:
00044     void score(int);
00045 
00046 private:
00047     double dx;
00048     double dy;
00049     int damage;
00050     Sound bang;
00051 };

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