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cannon.cpp

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00001 /**********************************************************************
00002 ** Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.
00003 **
00004 ** This file is part of the Qtopia Environment.
00005 **
00006 ** This file may be distributed and/or modified under the terms of the
00007 ** GNU General Public License version 2 as published by the Free Software
00008 ** Foundation and appearing in the file LICENSE.GPL included in the
00009 ** packaging of this file.
00010 **
00011 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
00012 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
00013 **
00014 ** See http://www.trolltech.com/gpl/ for GPL licensing information.
00015 **
00016 ** Contact info@trolltech.com if any conditions of this licensing are
00017 ** not clear to you.
00018 **
00019 **********************************************************************/
00020 
00021 #include <opie2/oresource.h>
00022 
00023 #include "codes.h"  
00024 #include "cannon.h"
00025 
00026 Cannon::Cannon(QCanvas* canvas) :
00027         QCanvasSprite(0, canvas)
00028 {
00029 shotsfired=0;
00030     index = 8;
00031     cannonx = 0;
00032     cannony = 0;
00033     cannonarray = new QCanvasPixmapArray();
00034     QString c0 = Opie::Core::OResource::findPixmap("parashoot/can0001");
00035     c0.replace(QRegExp("0001"),"%1");
00036     cannonarray->readPixmaps(c0,17);
00037     setSequence(cannonarray);
00038     setFrame(index);
00039 
00040     reposition();
00041 
00042     movedir = NoDir;
00043     moveDelay = 0;
00044     setAnimated(TRUE);
00045     show();
00046 }
00047 
00048 void Cannon::advance(int stage)
00049 {
00050     if ( stage == 1  && moveDelay-- == 0 ) {
00051         if (movedir == Left) {
00052             if (index > 0) {
00053                 setFrame(index-1);
00054                 index--;
00055             }
00056         }
00057         if (movedir == Right) {
00058             if (index < 16) {
00059                 setFrame(index+1);
00060                 index++;
00061             }
00062         }
00063         moveDelay = 0;
00064     }
00065 }
00066 
00067 void Cannon::pointCannon(Direction dir)
00068 {
00069     movedir = dir;
00070     moveDelay = 0;
00071     advance(1);
00072     moveDelay = 1;
00073 }
00074 
00075 void Cannon::setCoords()
00076 {
00077    switch(index) {
00078       case 0: cannonx = barrelxpos-29;  cannony = barrelypos-8; break;
00079       case 1: cannonx = barrelxpos-27;  cannony = barrelypos-8; break;
00080       case 2: cannonx = barrelxpos-25;  cannony = barrelypos-6; break;
00081       case 3: cannonx = barrelxpos-23;  cannony = barrelypos-4; break;
00082       case 4: cannonx = barrelxpos-21;  cannony = barrelypos-2; break;
00083       case 5: cannonx = barrelxpos-19;  cannony = barrelypos; break;
00084       case 6: cannonx = barrelxpos-15;  cannony = barrelypos; break;
00085       case 7: cannonx = barrelxpos-10;  cannony = barrelypos; break;
00086       case 8: cannonx = barrelxpos;     cannony = barrelypos; break;
00087       case 9: cannonx = barrelxpos+2;   cannony = barrelypos; break;
00088       case 10: cannonx = barrelxpos+6;  cannony = barrelypos; break;
00089       case 11: cannonx = barrelxpos+8;  cannony = barrelypos; break;
00090       case 12: cannonx = barrelxpos+12; cannony = barrelypos-2; break;
00091       case 13: cannonx = barrelxpos+18; cannony = barrelypos-4; break;
00092       case 14: cannonx = barrelxpos+22; cannony = barrelypos-6; break;
00093       case 15: cannonx = barrelxpos+26; cannony = barrelypos-8; break;
00094       case 16: cannonx = barrelxpos+28; cannony = barrelypos-8; break;
00095    }
00096 }
00097 
00098 double Cannon::shootAngle()
00099 {
00100    switch(index) {
00101        case 0: return 30.0;
00102        case 1: return 37.5;
00103        case 2: return 45.0;
00104        case 3: return 52.5;
00105        case 4: return 60.0;
00106        case 5: return 67.5;
00107        case 6: return 75.0;
00108        case 7: return 82.5;
00109        case 8: return 90.0;
00110        case 9: return 97.5;
00111        case 10: return 105.0;
00112        case 11: return 112.5;
00113        case 12: return 120.0;
00114        case 13: return 127.5;
00115        case 14: return 135.0;
00116        case 15: return 142.5;
00117        case 16: return 150.0;
00118     }
00119     return 0;
00120 }
00121 
00122 void Cannon::shoot()
00123 {
00124     setCoords();
00125     Bullet* bullet = new Bullet(canvas(), shootAngle(), cannonx, cannony); 
00126     connect(bullet, SIGNAL(score(int)), this, SIGNAL(score(int)));
00127         shotsfired++;
00128 }
00129 
00130 Cannon::~Cannon()
00131 {
00132 }
00133 
00134 int Cannon::rtti() const
00135 {
00136    return cannon_rtti;
00137 }
00138 
00139 void Cannon::reposition(void)
00140 {
00141     move(canvas()->width()/2-20, canvas()->height()-32);
00142     // co ords for barrel of cannon when upright
00143     barrelypos = canvas()->height()-32;
00144     barrelxpos = canvas()->width()/2;
00145 
00146     setFrame(index);
00147     setCoords();
00148 }

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