#include </home/clem/local/src/opie/noncore/games/sfcave-sdl/animatedimage.h>
Public Member Functions | |
| AnimatedImage (string file, int nFrames) | |
| ~AnimatedImage () | |
| bool | nextFrame () |
| void | draw (SDL_Surface *screen, int x, int y) |
| bool | AtEnd () |
| void | reset () |
Private Attributes | |
| SDL_Surface * | image |
| int | nrFrames |
| int | currentFrame |
| int | frameWidth |
| int | frameHeight |
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Definition at line 7 of file animatedimage.cpp. References currentFrame, frameHeight, frameWidth, image, and nrFrames. |
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Definition at line 26 of file animatedimage.cpp. References image. |
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Definition at line 62 of file animatedimage.cpp. References currentFrame, image, and nrFrames. |
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Definition at line 45 of file animatedimage.cpp. References currentFrame, frameHeight, frameWidth, and image. Referenced by Player::draw(). |
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Definition at line 32 of file animatedimage.cpp. References currentFrame, nrFrames, and rc. Referenced by Player::updateCrashing(). |
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Definition at line 15 of file animatedimage.h. References currentFrame. Referenced by Player::init(). |
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Definition at line 20 of file animatedimage.h. Referenced by AnimatedImage(), AtEnd(), draw(), nextFrame(), and reset(). |
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Definition at line 23 of file animatedimage.h. Referenced by AnimatedImage(), and draw(). |
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Definition at line 22 of file animatedimage.h. Referenced by AnimatedImage(), and draw(). |
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Definition at line 18 of file animatedimage.h. Referenced by AnimatedImage(), AtEnd(), draw(), and ~AnimatedImage(). |
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Definition at line 19 of file animatedimage.h. Referenced by AnimatedImage(), AtEnd(), and nextFrame(). |
1.4.2