#include </home/clem/local/src/opie/noncore/games/backgammon/backgammon.h>
Collaboration diagram for BackGammon:

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Definition at line 282 of file backgammon.cpp. |
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Definition at line 925 of file backgammon.cpp. References board, board_name, diceA1, diceA2, diceA_name, diceB1, diceB2, diceB_name, draw(), Opie::Core::OResource::loadImage(), odds_name, p1, p1_side, p2, p2_side, piecesA_name, piecesB_name, CanvasImageItem::setImage(), table, and table_name. Referenced by loadtheme(), and newtheme(). |
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Definition at line 88 of file backgammon.h. References QString::fromLatin1(). |
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Definition at line 915 of file backgammon.cpp. References mouse(). Referenced by setplayer(). |
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Definition at line 920 of file backgammon.cpp. References mouse(). Referenced by setplayer(). |
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Definition at line 402 of file backgammon.cpp. References FileDialog::filename(), game_name, QPEApplication::qpeDir(), and warning(). Referenced by BackGammon(). |
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Definition at line 505 of file backgammon.cpp. References FileDialog::filename(), QPEApplication::qpeDir(), theme_name, tr, and warning(). Referenced by BackGammon(). |
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Definition at line 697 of file backgammon.cpp. References area, dice1_played, dice2_played, dice3_played, dice4_played, diceA1_value, diceA2_value, diceA3_value, diceA4_value, diceB1_value, diceB2_value, diceB3_value, diceB4_value, MoveEngine::diceroll(), draw(), move, player, player1_auto, player2_auto, setplayer(), and showdice(). Referenced by BackGammon(). |
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Definition at line 721 of file backgammon.cpp. References area, dice1_played, dice2_played, dice3_played, dice4_played, diceA1_value, diceA2_value, diceA3_value, diceA4_value, diceB1_value, diceB2_value, diceB3_value, diceB4_value, MoveEngine::diceroll(), draw(), move, player, player1_auto, player2_auto, setplayer(), and showdice(). Referenced by BackGammon(). |
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Definition at line 746 of file backgammon.cpp. References area, dice1_played, dice2_played, dice3_played, dice4_played, diceA1_value, diceA2_value, diceA3_value, diceA4_value, diceB1_value, diceB2_value, diceB3_value, diceB4_value, MoveEngine::diceroll(), draw(), move, player, player1_auto, player2_auto, setplayer(), and showdice(). Referenced by BackGammon(). |
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Definition at line 771 of file backgammon.cpp. References area, dice1_played, dice2_played, dice3_played, dice4_played, diceA1_value, diceA2_value, diceA3_value, diceA4_value, diceB1_value, diceB2_value, diceB3_value, diceB4_value, MoveEngine::diceroll(), draw(), move, player, player1_auto, player2_auto, setplayer(), and showdice(). Referenced by BackGammon(). |
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Definition at line 556 of file backgammon.cpp. References move, p1, p1_side, p2, p2_side, Pieces::player1, Pieces::player2, MoveEngine::position(), Coord::side, Coord::x, Coord::y, and Coord::z. Referenced by applytheme(), BackGammon(), done_dice1(), done_dice2(), done_dice3(), done_dice4(), finished(), loadgame(), newgame(), and nomove2(). |
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Definition at line 835 of file backgammon.cpp. References area, diceA1_value, diceA2_value, diceB1_value, diceB2_value, draw(), gameFinished, message, nomove_marker, player, showdice(), and tr. Referenced by BackGammon(). |
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Definition at line 324 of file backgammon.cpp. References area, dice1_played, dice2_played, dice3_played, dice4_played, dice_rolled, diceA1_value, diceA2_value, diceA3_value, diceA4_value, diceB1_value, diceB2_value, diceB3_value, diceB4_value, draw(), Config::File, FileDialog::filename(), game, game_name, MoveEngine::loadGame(), move, player, player1_auto, LoadSave::pop, QPEApplication::qpeDir(), Config::readBoolEntry(), Config::readNumEntry(), Config::setGroup(), QString::setNum(), setplayer(), showdice(), and Population::total. Referenced by BackGammon(). |
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Definition at line 449 of file backgammon.cpp. References applytheme(), board_name, diceA_name, diceB_name, Config::File, FileDialog::filename(), odds_name, piecesA_name, piecesB_name, QPEApplication::qpeDir(), Config::readEntry(), Config::setGroup(), table_name, and theme_name. Referenced by BackGammon(). |
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Definition at line 520 of file backgammon.cpp. References AISettings::eliminate, AISettings::empty, AISettings::expose, AI_Dialog::getAISettings(), MoveEngine::getAISettings(), move, AISettings::protect, AISettings::rescue, AISettings::safe, MoveEngine::setAISettings(), AI_Dialog::setAISettings(), Config::setGroup(), tr, and Config::writeEntry(). Referenced by BackGammon(). |
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Definition at line 598 of file backgammon.cpp. References area, MoveEngine::boardpressed(), QTime::currentTime(), dice1_played, dice2_played, dice3_played, dice4_played, dice_rolled, diceA1_value, diceA2_value, diceA3_value, diceA4_value, diceB1_value, diceB2_value, diceB3_value, diceB4_value, MoveEngine::diceroll(), gameFinished, marker, marker_current, marker_next, move, newgame(), player, player1_auto, player2_auto, showdice(), Marker::visible_current, Marker::visible_next, Marker::x_current, Marker::x_next, Marker::y_current, and Marker::y_next. Referenced by autoroll_dice1(), autoroll_dice2(), and BackGammon(). |
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Definition at line 287 of file backgammon.cpp. References area, QDateTime::currentDateTime(), QDateTime::date(), dice1_played, dice2_played, dice3_played, dice4_played, dice_rolled, diceA1_value, diceA2_value, diceA3_value, diceA4_value, diceB1_value, diceB2_value, diceB3_value, diceB4_value, draw(), game_name, gameFinished, move, player, MoveEngine::reset(), setplayer(), showdice(), and QDateTime::time(). Referenced by BackGammon(), and mouse(). |
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Definition at line 418 of file backgammon.cpp. References applytheme(), ImageNames::board, board_name, ImageNames::dice1, ImageNames::dice2, diceA_name, diceB_name, ThemeDialog::getNames(), ImageNames::odds, odds_name, ImageNames::pieces1, ImageNames::pieces2, piecesA_name, piecesB_name, ThemeDialog::setCurrent(), ImageNames::table, table_name, ImageNames::theme, and theme_name. Referenced by BackGammon(). |
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Definition at line 796 of file backgammon.cpp. References area, dice1_played, dice2_played, dice3_played, dice4_played, diceA1_value, diceA2_value, diceA3_value, diceA4_value, diceB1_value, diceB2_value, diceB3_value, diceB4_value, message, nomove2(), nomove_marker, player, and tr. Referenced by BackGammon(). |
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Definition at line 826 of file backgammon.cpp. References area, draw(), nomove_marker, setplayer(), and showdice(). Referenced by nomove(). |
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Definition at line 313 of file backgammon.cpp. References PlayerDialog::getAuto1(), PlayerDialog::getAuto2(), player1_auto, player2_auto, PlayerDialog::setAuto1(), and PlayerDialog::setAuto2(). Referenced by BackGammon(). |
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Definition at line 368 of file backgammon.cpp. References dice1_played, dice2_played, dice3_played, dice4_played, dice_rolled, diceA1_value, diceA2_value, diceA3_value, diceA4_value, diceB1_value, diceB3_value, diceB4_value, Config::File, game, game_name, move, player, player1_auto, player2_auto, LoadSave::pop, QPEApplication::qpeDir(), save(), MoveEngine::saveGame(), Config::setGroup(), QString::setNum(), Population::total, and Config::writeEntry(). Referenced by BackGammon(). |
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Definition at line 472 of file backgammon.cpp. References board_name, diceA_name, diceB_name, Config::File, odds_name, piecesA_name, piecesB_name, QPEApplication::qpeDir(), Config::setGroup(), table_name, theme_name, and Config::writeEntry(). Referenced by BackGammon(). |
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Definition at line 895 of file backgammon.cpp. References autoroll_dice1(), autoroll_dice2(), dice1_played, dice2_played, dice3_played, dice4_played, dice_rolled, message, player, player1_auto, player2_auto, and tr. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), loadgame(), newgame(), and nomove2(). |
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Definition at line 541 of file backgammon.cpp. References Rules::generous_dice, RulesDialog::getRules(), move, Rules::move_with_pieces_out, rules, Config::setGroup(), MoveEngine::setRules(), RulesDialog::setRules(), tr, and Config::writeEntry(). Referenced by BackGammon(). |
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Definition at line 853 of file backgammon.cpp. References diceA1, diceA1_value, diceA2, diceA2_value, diceA3_value, diceA4_value, diceB1, diceB1_value, diceB2, diceB2_value, diceB3_value, and diceB4_value. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), finished(), loadgame(), mouse(), newgame(), and nomove2(). |
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Definition at line 495 of file backgammon.cpp. References Config::setGroup(), theme_name, and Config::writeEntry(). Referenced by BackGammon(). |
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Definition at line 25 of file backgammon.h. Referenced by BackGammon(), done_dice1(), done_dice2(), done_dice3(), done_dice4(), finished(), loadgame(), mouse(), newgame(), nomove(), and nomove2(). |
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Definition at line 27 of file backgammon.h. Referenced by applytheme(), and BackGammon(). |
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Definition at line 68 of file backgammon.h. Referenced by applytheme(), BackGammon(), loadtheme(), newtheme(), and savetheme(). |
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Definition at line 26 of file backgammon.h. Referenced by BackGammon(). |
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Definition at line 57 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), loadgame(), mouse(), newgame(), nomove(), savegame(), and setplayer(). |
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Definition at line 58 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), loadgame(), mouse(), newgame(), nomove(), savegame(), and setplayer(). |
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Definition at line 59 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), loadgame(), mouse(), newgame(), nomove(), savegame(), and setplayer(). |
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Definition at line 60 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), loadgame(), mouse(), newgame(), nomove(), savegame(), and setplayer(). |
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Definition at line 61 of file backgammon.h. Referenced by loadgame(), mouse(), newgame(), savegame(), and setplayer(). |
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Definition at line 34 of file backgammon.h. Referenced by applytheme(), BackGammon(), and showdice(). |
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Definition at line 47 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), finished(), loadgame(), mouse(), newgame(), nomove(), savegame(), and showdice(). |
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Definition at line 35 of file backgammon.h. Referenced by applytheme(), BackGammon(), and showdice(). |
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Definition at line 48 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), finished(), loadgame(), mouse(), newgame(), nomove(), savegame(), and showdice(). |
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Definition at line 49 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), loadgame(), mouse(), newgame(), nomove(), savegame(), and showdice(). |
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Definition at line 50 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), loadgame(), mouse(), newgame(), nomove(), savegame(), and showdice(). |
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Definition at line 71 of file backgammon.h. Referenced by applytheme(), BackGammon(), loadtheme(), newtheme(), and savetheme(). |
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Definition at line 36 of file backgammon.h. Referenced by applytheme(), BackGammon(), and showdice(). |
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Definition at line 51 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), finished(), loadgame(), mouse(), newgame(), nomove(), savegame(), and showdice(). |
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Definition at line 37 of file backgammon.h. Referenced by applytheme(), BackGammon(), and showdice(). |
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Definition at line 52 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), finished(), loadgame(), mouse(), newgame(), nomove(), and showdice(). |
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Definition at line 53 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), loadgame(), mouse(), newgame(), nomove(), savegame(), and showdice(). |
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Definition at line 54 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), loadgame(), mouse(), newgame(), nomove(), savegame(), and showdice(). |
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Definition at line 72 of file backgammon.h. Referenced by applytheme(), BackGammon(), loadtheme(), newtheme(), and savetheme(). |
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Definition at line 83 of file backgammon.h. |
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Definition at line 77 of file backgammon.h. Referenced by deletegame(), loadgame(), newgame(), and savegame(). |
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Definition at line 85 of file backgammon.h. Referenced by finished(), mouse(), and newgame(). |
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Definition at line 41 of file backgammon.h. Referenced by BackGammon(), and mouse(). |
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Definition at line 42 of file backgammon.h. Referenced by BackGammon(), and mouse(). |
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Definition at line 19 of file backgammon.h. Referenced by BackGammon(), finished(), nomove(), and setplayer(). |
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Definition at line 45 of file backgammon.h. Referenced by BackGammon(), done_dice1(), done_dice2(), done_dice3(), done_dice4(), draw(), loadgame(), modify_AI(), mouse(), newgame(), savegame(), and setrules(). |
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Definition at line 39 of file backgammon.h. Referenced by BackGammon(), finished(), nomove(), and nomove2(). |
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Definition at line 73 of file backgammon.h. Referenced by applytheme(), BackGammon(), loadtheme(), newtheme(), and savetheme(). |
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Definition at line 29 of file backgammon.h. Referenced by applytheme(), BackGammon(), and draw(). |
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Definition at line 31 of file backgammon.h. Referenced by applytheme(), BackGammon(), and draw(). |
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Definition at line 30 of file backgammon.h. Referenced by applytheme(), BackGammon(), and draw(). |
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Definition at line 32 of file backgammon.h. Referenced by applytheme(), BackGammon(), and draw(). |
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Definition at line 69 of file backgammon.h. Referenced by applytheme(), BackGammon(), loadtheme(), newtheme(), and savetheme(). |
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Definition at line 70 of file backgammon.h. Referenced by applytheme(), BackGammon(), loadtheme(), newtheme(), and savetheme(). |
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Definition at line 56 of file backgammon.h. Referenced by done_dice1(), done_dice2(), done_dice3(), done_dice4(), finished(), loadgame(), mouse(), newgame(), nomove(), savegame(), and setplayer(). |
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Definition at line 63 of file backgammon.h. Referenced by BackGammon(), done_dice1(), done_dice2(), done_dice3(), done_dice4(), loadgame(), mouse(), playerselect(), savegame(), and setplayer(). |
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Definition at line 64 of file backgammon.h. Referenced by BackGammon(), done_dice1(), done_dice2(), done_dice3(), done_dice4(), mouse(), playerselect(), savegame(), and setplayer(). |
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Definition at line 80 of file backgammon.h. Referenced by BackGammon(), and setrules(). |
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Definition at line 28 of file backgammon.h. Referenced by applytheme(), and BackGammon(). |
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Definition at line 74 of file backgammon.h. Referenced by applytheme(), BackGammon(), loadtheme(), newtheme(), and savetheme(). |
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Definition at line 67 of file backgammon.h. Referenced by BackGammon(), deletetheme(), loadtheme(), newtheme(), savetheme(), and themedefault(). |
1.4.2