#include </home/clem/local/src/opie/noncore/games/zsame/dropin/krandomsequence.h>
Public Member Functions | |
| KRandomSequence (long lngSeed=0) | |
| virtual | ~KRandomSequence () |
| KRandomSequence (const KRandomSequence &a) | |
| KRandomSequence & | operator= (const KRandomSequence &a) |
| void | setSeed (long lngSeed=1) |
| double | getDouble () |
| unsigned long | getLong (unsigned long max) |
| bool | getBool () |
| void | randomize (QGList *list) |
| void | modulate (int i) |
Private Member Functions | |
| void | Draw () |
Private Attributes | |
| long | m_lngSeed1 |
| long | m_lngSeed2 |
| long | m_lngShufflePos |
| long * | m_ShuffleArray |
| KRandomSequencePrivate * | d |
Static Private Attributes | |
| static const int | m_nShuffleTableSize = 32 |
Given a seed number, this class will produce a sequence of pseudo-random numbers. This would typically be used in applications like games.
In general, you should instantiate a KRandomSequence object and pass along your seed number in the constructor. From then on, simply call getDouble or getLong to obtain the next number in the sequence.
Definition at line 37 of file krandomsequence.h.
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Creates a pseudo-random sequence based on the seed lngSeed. A Pseudo-random sequence is different for each seed but can be reproduced by starting the sequence with the same seed. If you need a single value which needs to be unpredictable, you need to use kapp->random() instead.
Definition at line 33 of file krandomsequence.cpp. References m_nShuffleTableSize, m_ShuffleArray, and setSeed(). |
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Standard destructor Definition at line 43 of file krandomsequence.cpp. References m_ShuffleArray. |
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Copy constructor Definition at line 48 of file krandomsequence.cpp. References m_nShuffleTableSize, and m_ShuffleArray. |
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Definition at line 93 of file krandomsequence.cpp. References m_lngSeed1, m_lngSeed2, m_lngShufflePos, m_nShuffleTableSize, m_ShuffleArray, sMod1, and sMod2. Referenced by getBool(), getDouble(), getLong(), and modulate(). |
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Get a boolean from the pseudo-random sequence.
Definition at line 214 of file krandomsequence.cpp. References Draw(), and m_lngShufflePos. |
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Get the next number from the pseudo-random sequence.
Definition at line 186 of file krandomsequence.cpp. References Draw(), m_lngShufflePos, and sMod1. |
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Get the next number from the pseudo-random sequence.
Definition at line 206 of file krandomsequence.cpp. References Draw(), and m_lngShufflePos. Referenced by randomize(), and StoneField::reset(). |
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Modulate the random sequence. If S(i) is the sequence of numbers that will follow given the current state after calling modulate(i), then S(i) != S(j) for i != j and S(i) == S(j) for i == j. This can be useful in game situation where "undo" restores the state of the random sequence. If the game modulates the random sequence with the move chosen by the player, the random sequence will be identical whenever the player "redo"-s his or hers original move, but different when the player chooses another move. With this scenario "undo" can no longer be used to repeat a certain move over and over again until the computer reacts with a favorable response or to predict the response for a certain move based on the response to another move.
Definition at line 169 of file krandomsequence.cpp. References Draw(), m_lngSeed1, m_lngSeed2, m_lngShufflePos, sMod1, and sMod2. |
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Assignment Definition at line 56 of file krandomsequence.cpp. References m_lngSeed1, m_lngSeed2, m_lngShufflePos, m_nShuffleTableSize, and m_ShuffleArray. |
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Put a list in random order.
Definition at line 230 of file krandomsequence.cpp. References QGList::append(), QGList::count(), getLong(), QGList::insertAt(), l, list, and QGList::takeFirst(). |
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Restart the sequence based on lngSeed.
Definition at line 70 of file krandomsequence.cpp. References _random(), and m_lngSeed1. Referenced by KRandomSequence(), and StoneField::reset(). |
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Definition at line 139 of file krandomsequence.h. |
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Definition at line 132 of file krandomsequence.h. Referenced by Draw(), modulate(), operator=(), and setSeed(). |
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Definition at line 133 of file krandomsequence.h. Referenced by Draw(), modulate(), and operator=(). |
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Definition at line 134 of file krandomsequence.h. Referenced by Draw(), getBool(), getDouble(), getLong(), modulate(), and operator=(). |
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Definition at line 27 of file krandomsequence.cpp. Referenced by Draw(), KRandomSequence(), and operator=(). |
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Definition at line 137 of file krandomsequence.h. Referenced by Draw(), KRandomSequence(), operator=(), and ~KRandomSequence(). |
1.4.2