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flyterrain.h

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00001 #ifndef __FLYTERRAIN_H
00002 #define __FLYTERRAIN_H
00003 
00004 #include <SDL/SDL.h>
00005 
00006 #include "terrain.h"
00007 
00008 class FlyTerrain : public Terrain
00009 {
00010 public:
00011         FlyTerrain( int w, int h );
00012         ~FlyTerrain();
00013 
00014         void drawTerrain( SDL_Surface *screen );
00015         int getScore( int difficulty, int dist );
00016 
00017         void displayScoreZones( bool val ) { showScoreZones = val; }
00018 
00019 protected:
00020         bool showScoreZones;
00021 
00022         static int flyScoreZones[][3];
00023 
00024         void setPoint( int point );
00025 };
00026 
00027 
00028 #endif
00029 

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