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00020 #include "freecellcardgame.h"
00021
00022
00023 extern int highestZ;
00024 int numberOfFreeCells = 4;
00025
00026
00027 FreecellCardGame::FreecellCardGame(QCanvas *c, bool snap, QWidget *parent) : CanvasCardGame(*c, snap, parent)
00028 {
00029 numberOfFreeCells = 4;
00030 highestZ = 0;
00031
00032 int spaceBetweenPiles = ( qt_screen->deviceWidth() < 200 ) ? 21 : 28;
00033 int xOrigin = ( qt_screen->deviceWidth() < 200 ) ? 0 : 5;
00034 int spacing = ( qt_screen->deviceWidth() < 200 ) ? 0 : 0;
00035
00036 for (int i = 0; i < 4; i++) {
00037 freecellPiles[i] = new FreecellFreecellPile( xOrigin + i * spaceBetweenPiles, 10, canvas() );
00038 addCardPile(freecellPiles[i]);
00039 }
00040 for (int i = 0; i < 4; i++) {
00041 discardPiles[i] = new FreecellDiscardPile( xOrigin + spacing + 6 + (i + 4) * spaceBetweenPiles, 10, canvas() );
00042 addCardPile(discardPiles[i]);
00043 }
00044 for (int i = 0; i < 8; i++) {
00045 workingPiles[i] = new FreecellWorkingPile( xOrigin + spacing + 2 + i * spaceBetweenPiles, 50, canvas() );
00046 addCardPile(workingPiles[i]);
00047 }
00048 }
00049
00050
00051 void FreecellCardGame::deal(void)
00052 {
00053 highestZ = 1;
00054
00055 beginDealing();
00056
00057 for (int i = 0; i < 52; i++) {
00058 Card *card = cards[i];
00059 card->setFace( TRUE );
00060 card->setPos( 0, 0, highestZ );
00061 card->setCardPile( workingPiles[i%8] );
00062 workingPiles[i%8]->addCardToTop( card );
00063 card->move( workingPiles[i%8]->getCardPos( card ) );
00064 card->showCard();
00065 highestZ++;
00066 }
00067
00068 endDealing();
00069 }
00070
00071
00072
00073 bool FreecellCardGame::checkNeeded(Card *card)
00074 {
00075 if (card->getValue() > 2){
00076 int i;
00077 Card *c;
00078 for (i=0;i<4;i++){
00079 c = freecellPiles[i]->cardOnBottom();
00080 if (c != NULL){
00081 if (card->isRed()!= c->isRed() && card->getValue()== c->getValue()+1){
00082 return (false);
00083 }
00084 }
00085 }
00086 for (i=0;i<8;i++){
00087 c=workingPiles[i]->cardOnBottom();
00088 while (c!=NULL){
00089 if (card->isRed() != c->isRed() && card->getValue() == c->getValue()+1) {
00090 return (false);
00091 }
00092 c=workingPiles[i]->cardInfront(c);
00093 }
00094 }
00095 }
00096 return(true);
00097 }
00098
00099
00100 void FreecellCardGame::checkUnusable()
00101 {
00102 int i,j;
00103
00104 Card *top_one;
00105 for (i=0;i < 8;i++)
00106 {
00107 top_one = workingPiles[i]->cardOnTop();
00108 if (top_one != NULL)
00109 {
00110 j = 0;
00111 while ((j < 4))
00112 {
00113 if (discardPiles[j]->isAllowedOnTop(top_one)){
00114 if (checkNeeded(top_one)){
00115 top_one->setCardPile(discardPiles[j]);
00116 workingPiles[i]->removeCard(top_one);
00117
00118 discardPiles[j]->addCardToTop(top_one);
00119 top_one->setPos(discardPiles[j]->getX(),discardPiles[j]->getY(),highestZ);
00120 highestZ++;
00121 j = 4;
00122 checkUnusable();
00123 }
00124 }
00125 j++;
00126 }
00127 }
00128 }
00129 for (i=0;i<4;i++){
00130 top_one = freecellPiles[i]->cardOnTop();
00131 if (top_one != NULL)
00132 {
00133 j = 0;
00134 while ((j < 4))
00135 {
00136 if (discardPiles[j]->isAllowedOnTop(top_one)){
00137 if (checkNeeded(top_one)){
00138 top_one->setCardPile(discardPiles[j]);
00139 freecellPiles[i]->removeCard(top_one);
00140
00141 discardPiles[j]->addCardToTop(top_one);
00142 top_one->setPos(discardPiles[j]->getX(),discardPiles[j]->getY(),highestZ);
00143 highestZ++;
00144 j = 4;
00145 checkUnusable();
00146 }
00147 }
00148 j++;
00149 }
00150 }
00151 }
00152 }
00153
00154
00155 bool FreecellCardGame::mousePressCard( Card *c, QPoint p )
00156 {
00157 Q_UNUSED(p);
00158
00159 if ( !c->getCardPile()->isAllowedToBeMoved(c) ) {
00160 moving = NULL;
00161 return TRUE;
00162 }
00163
00164 return FALSE;
00165 }
00166
00167
00168 void FreecellCardGame::readConfig( Config& cfg )
00169 {
00170 cfg.setGroup("GameState");
00171
00172
00173 createDeck();
00174
00175
00176 beginDealing();
00177
00178 highestZ = 1;
00179
00180 for (int k = 0; k < 4; k++) {
00181 QString pile;
00182 pile.sprintf( "FreeCellPile%i", k );
00183 readPile( cfg, freecellPiles[k], pile, highestZ );
00184 }
00185
00186 for (int k = 0; k < 4; k++) {
00187 QString pile;
00188 pile.sprintf( "DiscardPile%i", k );
00189 readPile( cfg, discardPiles[k], pile, highestZ );
00190 }
00191
00192 for (int k = 0; k < 8; k++) {
00193 QString pile;
00194 pile.sprintf( "WorkingPile%i", k );
00195 readPile( cfg, workingPiles[k], pile, highestZ );
00196 }
00197
00198 highestZ++;
00199
00200 endDealing();
00201 }
00202
00203
00204 void FreecellCardGame::writeConfig( Config& cfg )
00205 {
00206 cfg.setGroup("GameState");
00207 for ( int i = 0; i < 4; i++ ) {
00208 QString pile;
00209 pile.sprintf( "FreeCellPile%i", i );
00210 freecellPiles[i]->writeConfig( cfg, pile );
00211 }
00212 for ( int i = 0; i < 4; i++ ) {
00213 QString pile;
00214 pile.sprintf( "DiscardPile%i", i );
00215 discardPiles[i]->writeConfig( cfg, pile );
00216 }
00217 for ( int i = 0; i < 8; i++ ) {
00218 QString pile;
00219 pile.sprintf( "WorkingPile%i", i );
00220 workingPiles[i]->writeConfig( cfg, pile );
00221 }
00222 }
00223
00224