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fruit.h

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00001 #ifndef FRUIT_H
00002 #define FRUIT_H
00003 
00004 #include <stdlib.h>
00005 
00006 #include "board.h"
00007 
00008 enum fruitState { inactive, active, eaten };
00009 
00010 class Fruit {
00011 public:
00012     Fruit(Board *b);
00013     void setEaten(int duration);
00014     void setLevel(int level, int wDuration, int fDuration, int ticks = -1);
00015     void setMaxPixmaps(int max);
00016     void setMovement(int entry, int tunnel, int iq);
00017     void setPosition(int pos);
00018     void setDirection(int dir);
00019     fruitState state();
00020     int position();
00021     int direction();
00022     bool move(bool activate=FALSE);
00023     int pix();
00024 
00025 private:
00026     Board   *board;
00027 
00028     int  IQ;                            // Intelligence of movement (0 = dumb..180=smart)
00029 
00030     fruitState actualState;             // the state of fruit
00031 
00032     int  pauseDuration;                 // number of ticks before next movement
00033     int  pause;                         // actual ticks before movement (0 = move)
00034 
00035     int  timeLeft;                      // Ticks remaining of current state
00036 
00037     int  waitDuration;                  // Time before fruit appears
00038     int  fruitDuration;                 // Length of active-time in ticks
00039 
00040     int  actualDirection;               // actual direction of the fruit
00041     int  actualPosition;                // actual position on board
00042     int  lastPosition;                  // the last position of the fruit
00043     int  actualLevel;                   // level for kind of fruit and score
00044     int  actualPix;             
00045     int  maxPixmaps;                    // Number of Pixmaps (1..)
00046 
00047     int  entryPosition;                 // where to come in
00048     int  homePosition;                  // where to go, on the way in
00049     int  tunnelPosition;                // where to exit
00050 };
00051 
00052 #endif // FRUIT_H
00053 

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