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interface.h

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00001 /**********************************************************************
00002 ** Copyright (C) 2000-2002 Trolltech AS.  All rights reserved.
00003 **
00004 ** This file is part of the Qtopia Environment.
00005 **
00006 ** This file may be distributed and/or modified under the terms of the
00007 ** GNU General Public License version 2 as published by the Free Software
00008 ** Foundation and appearing in the file LICENSE.GPL included in the
00009 ** packaging of this file.
00010 **
00011 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
00012 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
00013 **
00014 ** See http://www.trolltech.com/gpl/ for GPL licensing information.
00015 **
00016 ** Contact info@trolltech.com if any conditions of this licensing are
00017 ** not clear to you.
00018 **
00019 **********************************************************************/
00020 
00021 #include "cannon.h"
00022 #include "base.h"
00023 #include "helicopter.h"
00024 
00025 #include <qtopia/sound.h>
00026 
00027 #include <qmainwindow.h>
00028 #include <qtimer.h>
00029 #include <qlabel.h>
00030 
00031 class QCanvas;
00032 class Helicopter;
00033 
00034 //enum Direction{
00035 //      left, right, up, down };
00036 
00037 class ParaShoot : public QMainWindow {
00038     Q_OBJECT
00039 
00040 public:
00041     ParaShoot(QWidget* parent=0, const char* name=0, WFlags f=0);
00042     static QString appName() {
00043         return QString::fromLatin1("parashoot");
00044     }
00045     void clear();
00046     void gameOver();
00047     int mancount;
00048     void levelUp();
00049     void moveFaster();
00050 
00051 protected:
00052     virtual void keyPressEvent(QKeyEvent*);
00053     virtual void keyReleaseEvent(QKeyEvent*);
00054     virtual void resizeEvent(QResizeEvent *e);
00055     virtual void focusOutEvent(QFocusEvent *);
00056     virtual void focusInEvent(QFocusEvent *);
00057 
00058 private slots:
00059     void increaseScore(int);
00060     void newGame();
00061     void play();
00062     void wait();
00063 
00064 private:
00065     void showScore( int score, int level );
00066     QCanvasView* pb;
00067     QCanvas canvas;
00068     Cannon* cannon;
00069     Base* base;
00070     QLabel* levelscore;
00071     int nomen;
00072     int level;
00073     int oldscore;
00074     int updatespeed;
00075     QTimer* autoDropTimer;
00076     QTimer* pauseTimer;
00077     bool gamestopped;
00078     bool waitover;
00079     Sound fanfare;
00080     int score;
00081     int lastcannonkey;
00082 };

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