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interface.h

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00001 /**********************************************************************
00002 ** Copyright (C) 2000 Trolltech AS.  All rights reserved.
00003 **
00004 ** This file is part of Qtopia Environment.
00005 **
00006 ** This file may be distributed and/or modified under the terms of the
00007 ** GNU General Public License version 2 as published by the Free Software
00008 ** Foundation and appearing in the file LICENSE.GPL included in the
00009 ** packaging of this file.
00010 **
00011 ** This file is provided AS IS with NO WARRANTY OF ANY KIND, INCLUDING THE
00012 ** WARRANTY OF DESIGN, MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE.
00013 **
00014 ** See http://www.trolltech.com/gpl/ for GPL licensing information.
00015 **
00016 ** Contact info@trolltech.com if any conditions of this licensing are
00017 ** not clear to you.
00018 **
00019 **********************************************************************/
00020 #include <qmainwindow.h>  
00021 #include <qpe/qpeapplication.h>
00022 #include <qcanvas.h>
00023 #include <qlabel.h>
00024 
00025 #include "snake.h"
00026 #include "target.h"
00027 #include "obstacle.h"
00028 
00029 // class QCanvas;
00030 
00031 class SnakeGame : public QMainWindow {
00032     Q_OBJECT
00033  
00034 public:
00035     SnakeGame(QWidget* parent=0, const char* name=0, WFlags f=0);
00036     ~SnakeGame();
00037     
00038     void clear(); 
00039     void createTargets();
00040 
00041     static QString appName() { return QString::fromLatin1("snake"); }
00042 
00043 protected:
00044     virtual void keyPressEvent(QKeyEvent*); 
00045     virtual void resizeEvent(QResizeEvent *e);
00046 
00047 signals:
00048     void moveFaster();
00049 
00050 private slots:
00051     void newGame();
00052     void gameOver();
00053     void wait();
00054     void levelUp();
00055     void scoreInc();
00056     void welcomescreen();
00057  
00058 private:
00059     void showScore(int);
00060     QCanvasView* cv;
00061     QLabel* scorelabel;
00062     QCanvas canvas;
00063     QTimer* pauseTimer;
00064     Snake* snake;
00065     int last;  
00066     int level; 
00067     int stage;
00068     int targetamount;
00069     int notargets;
00070     bool waitover;
00071     bool gamestopped;
00072 };

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