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linesboard.h

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00001 /***************************************************************************
00002                           linesboard.h  -  description
00003                              -------------------
00004     begin                : Fri May 19 2000
00005     copyright            : (C) 2000 by Roman Merzlyakov
00006     email                : roman@sbrf.barrt.ru
00007     copyright            : (C) 2000 by Roman Razilov
00008     email                : Roman.Razilov@gmx.de
00009  ***************************************************************************/
00010 
00011 /***************************************************************************
00012  *                                                                         *
00013  *   This program is free software; you can redistribute it and/or modify  *
00014  *   it under the terms of the GNU General Public License as published by  *
00015  *   the Free Software Foundation; either version 2 of the License, or     *
00016  *   (at your option) any later version.                                   *
00017  *                                                                         *
00018  ***************************************************************************/
00019 #ifndef __linesboard_h
00020 #define __linesboard_h
00021 
00022 #include <qwidget.h>
00023 #include <qpixmap.h>
00024 #include <qtimer.h>
00025 
00026 #include "field.h"
00027 //#include "shotcounter.h"
00028 #include "ballpainter.h"
00029 
00030 class LinesBoard : public Field
00031 {
00032   Q_OBJECT
00033 public:
00034   LinesBoard( BallPainter * abPainter, QWidget* parent=0, const char* name=0 );
00035   ~LinesBoard();
00036 
00037   int width();
00038   int height();
00039   int wHint();
00040   int hHint();
00041 //  void doAfterBalls();
00042   void placeBalls(int nextBalls[BALLSDROP]);
00043     void undo();
00044 
00045 signals:
00046   void endTurn();
00047   void endGame();
00048   void eraseLine(int nb);
00049 
00050 private:
00051   int anim;
00052 
00053   struct Waypoints {
00054         int x,y;
00055   } *way;
00056     int nextBalls[BALLSDROP];
00057 
00058   int animmax;
00059 
00060   //used for running and animation phase
00061   int painting;
00062   int animstep;
00063   int animdelaycount;
00064   int animdelaystart;
00065   int direction;
00066 
00067 
00068   int nextBallToPlace;
00069   int jumpingCol;
00070   int jumpingRow;
00071 
00072 
00073   QTimer* timer;
00074 //  ShotCounter* shCounter;
00075   BallPainter* bPainter;
00076 
00077   void paintEvent( QPaintEvent* );
00078   void mousePressEvent( QMouseEvent* );
00079 
00080   void AnimStart(int panim);
00081   void AnimNext();
00082   int AnimEnd();
00083   int getAnim(int x, int y ); // returns if the specifyed cell is animated..
00084   void AnimJump( int col, int row );
00085 
00086   int  erase5Balls();
00087   bool existPath(int ax, int ay, int bx, int by);
00088   void  placeBall();
00089 
00090 protected slots:
00091   void timerSlot();
00092 
00093 };
00094 
00095 #endif

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