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sound.h

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00001 #ifndef __SOUND_H
00002 #define __SOUND_H
00003 
00004 #include <SDL/SDL.h>
00005 #include <SDL/SDL_mixer.h>
00006 
00007 #define NR_SOUNDS 3
00008 
00009 class SoundHandler
00010 {
00011 public:
00012         static bool init();
00013         static void cleanUp();
00014 
00015         static int playSound( int soundNr, int channel = -1, int nrLoops = 0, int playBeforeFinished = false );
00016         static void stopSound( int channel, bool fadeOut, int nrMilliSecs = 1000 );
00017         static void setSoundsOn( bool val );
00018         static void setMusicOn( bool val );
00019         static void playMusic( string musicFile );
00020         static void playMusic( bool fadeIn = false );
00021         static void stopMusic( bool fadeOut = false );
00022         static void setMusicVolume( int vol );
00023 
00024 
00025 private:
00026         static Mix_Music *music;
00027         static Mix_Chunk *sounds[NR_SOUNDS];
00028         static int soundChannels[NR_SOUNDS];
00029         static bool soundOn;
00030         static bool musicOn;
00031 
00032         SoundHandler() {}
00033 };
00034 
00035 #endif

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