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objects.h File Reference

#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <time.h>
#include "Horde.h"
#include "Network.h"
#include "Library.h"
#include "Bucket.h"
#include "Spark.h"
#include "Game.h"
#include "UI.h"

Include dependency graph for objects.h:

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Go to the source code of this file.

Variables

Horde bill
Network net
Library OS
Bucket bucket
Spark spark
Game game
UI ui


Variable Documentation

Horde bill
 

Definition at line 3 of file Game.cc.

Referenced by Monster::clicked(), Monster::draw_stray(), Monster::enter(), Computer::find_stray(), Monster::get_border(), Monster::move(), Computer::setup(), Monster::update_at(), Monster::update_dying(), Monster::update_in(), and Monster::update_out().

Bucket bucket
 

Definition at line 6 of file Game.cc.

Referenced by UI::set_cursor().

Game game
 

Definition at line 9 of file Game.cc.

Referenced by Horde::between(), Spark::delay(), Computer::determineOS(), Bucket::draw(), Monster::draw_stray(), Monster::enter(), Field::Field(), FifteenMainWindow::FifteenMainWindow(), Computer::find_stray(), Monster::get_border(), Horde::launch(), BackGammon::loadgame(), Horde::max_at_once(), Field::mousePressEvent(), Field::mouseReleaseEvent(), Monster::move(), KBill::NewGame(), Horde::on(), Network::on(), BackGammon::savegame(), Cable::setup(), Computer::setup(), Horde::setup(), Network::setup(), SFCave::SFCave(), Monster::step_size(), Field::Timer(), Cable::update(), Horde::update(), Monster::update_in(), and Monster::update_out().

Network net
 

Definition at line 4 of file Game.cc.

Referenced by WirelessApplet::checkInterface(), Computer::draw(), Monster::draw_at(), Monster::enter(), Computer::find_stray(), main(), Computer::oncomputer(), Cable::setup(), Computer::setup(), Network::setup(), Wellenreiter::startClicked(), Cable::update(), Monster::update_at(), Monster::update_in(), Wellenreiter::Wellenreiter(), and WellenreiterConfigWindow::WellenreiterConfigWindow().

Library OS
 

Definition at line 5 of file Game.cc.

Referenced by Monster::clickedstray(), Computer::compatible(), Computer::determineOS(), Computer::draw(), Monster::draw_at(), Monster::draw_std(), Monster::draw_stray(), Monster::enter(), Computer::find_stray(), UI::set_cursor(), Network::toasters(), Cable::update(), Monster::update_at(), Monster::update_dying(), and Monster::update_in().

Spark spark
 

Definition at line 7 of file Game.cc.

Referenced by Cable::draw(), Cable::onspark(), Cable::setup(), and Cable::update().

UI ui
 

Definition at line 10 of file Game.cc.

Referenced by Bucket::draw(), Cable::draw(), Computer::draw(), Monster::draw_at(), Monster::draw_std(), Monster::draw_stray(), main(), Todo::TableView::slotClicked(), and MetrowerksMakefileGenerator::writeMakeParts().


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