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pacman.h

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00001 #ifndef PACMAN_H
00002 #define PACMAN_H
00003 
00004 #include <stdlib.h>
00005 #include <qpixmap.h>
00006 #include <qwidget.h>
00007 
00008 #include "board.h"
00009 
00010 enum pacmanState { alive };
00011 
00012 class Pacman {
00013 public:
00014     Pacman(Board *b);
00015     void init(bool Demo = FALSE);
00016     void setMaxPixmaps(int max);
00017     void setAlive(int ticks);
00018     void setPosition(int pos);
00019     void setDirection(int dir, bool forced = FALSE);
00020     void setDemo(bool yes);
00021     pacmanState state();
00022     int position();
00023     int direction();
00024     bool move();
00025     int pix();
00026 
00027 private:
00028     Board   *board;
00029 
00030     pacmanState actualState;            // the state of pacman
00031     bool demo;                          // real life or just demo
00032 
00033     int  pauseDuration;                 // number of ticks before next movement
00034     int  pause;                         // actual ticks before movement (0=move)
00035 
00036     int  actualDirection;               // actual direction of pacman
00037     int  nextDirection;                 // where he wants to go
00038     int  lastPix;                       // last Pixmap-index before no movement
00039     int  maxPixmaps;                    // Number of Pixmaps (1..)
00040     int  actualPosition;                // actual position on board
00041     int  lastPosition;                  // the last position of pacman
00042     int  mouthPosition;                 // eating
00043 
00044 };
00045 
00046 #endif // PACMAN_H
00047 

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