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referee.h

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00001 #ifndef REFEREE_H
00002 #define REFEREE_H
00003 
00004 #ifdef HAVE_CONFIG_H
00005 #include <config.h>
00006 #endif
00007 
00008 #include "portable.h"
00009 
00010 #if defined( KDE2_PORT )
00011 #include <kapp.h>
00012 #endif
00013 
00014 #include <qwidget.h>
00015 #include <qlist.h>
00016 #include <qstrlist.h>
00017 #include <qarray.h>
00018 #include <qbitarry.h>
00019 
00020 #include "board.h"
00021 #include "pacman.h"
00022 #include "monster.h"
00023 #include "fruit.h"
00024 #include "energizer.h"
00025 #include "bitfont.h"
00026 #include "painter.h"
00027 
00028 enum { Init, Introducing, Playing, Demonstration, Paused, Player, Ready, 
00029        Scoring, LevelDone, Dying, GameOver, HallOfFame };
00030 
00031 
00032 class Referee : public QWidget
00033 {
00034     Q_OBJECT
00035 public:
00036     Referee (QWidget *parent=0, const char *name=0, int scheme=-1, int mode=-1, Bitfont *font=0);
00037 
00038     void setSkill(int);
00039     void setRoom(int);
00040 
00041 public slots:
00042     void setScheme(int scheme, int mode, Bitfont *font=0);
00043 
00044     void levelUp();
00045     void levelUpPlay();
00046 
00047     void pause();
00048     void ready();
00049     void intro();
00050     void introPlay();
00051     void hallOfFame();
00052     void demo();
00053     void play();
00054     void killed();
00055     void killedPlay();
00056     void eaten();
00057     void toggleHallOfFame();
00058 
00059     void setFocusOutPause(bool focusOutPause);
00060     void setFocusInContinue(bool focusInContinue);
00061     void initKeys();
00062 
00063     void repaintFigures();
00064 
00065 private slots:
00066     void start();
00067     void stop();
00068     void stopEnergizer();
00069 
00070 signals:
00071     void setScore(int, int);
00072     void setPoints(int);
00073     void setLevel(int);
00074     void setLifes(int);
00075 
00076     void toggleNew();
00077     void togglePaused();
00078     void forcedHallOfFame(bool);
00079 
00080 protected:
00081     void timerEvent(QTimerEvent *);
00082     void paintEvent(QPaintEvent *);
00083     void keyPressEvent(QKeyEvent *);
00084 
00085     void focusOutEvent(QFocusEvent *);
00086     void focusInEvent(QFocusEvent *);
00087 
00088     void fillArray(QArray<int> &, QString, int);
00089     void fillStrList(QStrList &, QString, int);
00090     void fillMapName();
00091 
00092     void confScheme();
00093     void confLevels(bool defGroup=TRUE);
00094     void confMisc(bool defGroup=TRUE);
00095     void confTiming(bool defGroup=TRUE);
00096     void confScoring(bool defGroup=TRUE);
00097 
00098 private:
00099     QBitArray gameState;
00100     int timerCount;
00101     int maxLevel;
00102 
00103     int scheme;
00104     int mode;
00105 
00106     QString pixmapDirectory;
00107     QString mapDirectory;
00108     QStrList mapName;
00109 
00110     QArray<int> speed;
00111     QArray<int> monsterIQ;
00112     QArray<int> fruitIQ;
00113     QArray<int> fruitIndex;
00114     QArray<int> pacmanTicks;
00115     QArray<int> remTicks;
00116     QArray<int> dangerousTicks;
00117     QArray<int> harmlessTicks;
00118     QArray<int> harmlessDurTicks;
00119     QArray<int> harmlessWarnTicks;
00120     QArray<int> arrestTicks;
00121     QArray<int> arrestDurTicks;
00122     QArray<int> fruitTicks;
00123     QArray<int> fruitAppearsTicks;
00124     QArray<int> fruitDurTicks;
00125     QArray<int> fruitScoreDurTicks;
00126 
00127     int monsterScoreDurMS;
00128     int playerDurMS;
00129     int readyDurMS;
00130     int gameOverDurMS;
00131     int afterPauseMS;
00132     int dyingPreAnimationMS;
00133     int dyingAnimationMS;
00134     int dyingPostAnimationMS;
00135     int introAnimationMS;
00136     int introPostAnimationMS;
00137     int levelUpPreAnimationMS;
00138     int levelUpAnimationMS;
00139     int energizerAnimationMS;
00140 
00141     int pointScore;
00142     int energizerScore;
00143     QArray<int> fruitScore;
00144     QArray<int> monsterScore;
00145     QArray<int> extraLifeScore;
00146 
00147     int extraLifeScoreIndex;
00148     int nextExtraLifeScore;
00149 
00150     int monstersEaten;
00151     int points;
00152     int lifes;
00153     int level;
00154 
00155     bool focusedPause;
00156     bool focusOutPause;
00157     bool focusInContinue;
00158 
00159     Board   *board;
00160     Painter *pix;
00161     Pacman  *pacman;
00162     Fruit   *fruit;
00163 
00164     QList<Monster> *monsters;
00165     QList<QRect> *monsterRect;
00166 
00167     QList<Energizer> *energizers;
00168     QList<QRect> *energizerRect;
00169 
00170     QRect pacmanRect;
00171     QRect fruitRect;
00172 
00173     void introMonster(int id);
00174     void introPaint(int t);
00175 
00176     void initMonsters();
00177     void initPacman();
00178     void initFruit(bool fullInitialization=TRUE);
00179     void initEnergizers();
00180 
00181     void setOnEnergizers();
00182 
00183     int  gameTimer;
00184     int  energizerTimer;
00185     void start(int);
00186     void init(bool);
00187 
00188     void score(int);
00189 
00190     uint UpKey;
00191     uint DownKey;
00192     uint RightKey;
00193     uint LeftKey;
00194 };
00195 
00196 #endif // REFEREE_H

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