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sfcave_game.h

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00001 #ifndef __SFCAVE_GAME_H
00002 #define __SFCAVE_GAME_H
00003 
00004 #include <SDL/SDL.h>
00005 
00006 #include "rect.h"
00007 
00008 #include "sfcave.h"
00009 #include "terrain.h"
00010 #include "player.h"
00011 #include "game.h"
00012 
00013 class SFCaveGame : public Game
00014 {
00015 public:
00016         SFCaveGame( SFCave *p, int w, int h, int diff );
00017         ~SFCaveGame();
00018 
00019         void init();
00020         void update( int state );
00021         void draw( SDL_Surface *screen );
00022 
00023 private:
00024 
00025         int blockDistance;
00026         int blockHeight;
00027         int blockWidth;
00028         int blockUpdateRate;
00029 
00030         Rect blocks[BLOCKSIZE];
00031 
00032         void addBlock();
00033         void moveBlocks( int amountToMove );
00034         void drawBlocks( SDL_Surface *screen );
00035         bool checkCollisions();
00036 
00037 };
00038 
00039 #endif

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